More info See in Glossary (using the Muscle definitions This allows you to have more intuitive control over the character’s skeleton. It is a simple “unit” piece of motion, such as (one specific instance of) “Idle”, “Walk” or “Run”. The Body Transform and Orientation are stored in the Animation Clip Animation data that can be used for animated characters or simple animations. The required pose for the character to be in, in order to make an Avatar. More info See in Glossary T-Pose The pose in which the character has their arms straight out to the sides, forming a “T”. The Body Orientation is an average of the lower and upper body orientation relative to the Avatar An interface for retargeting animation from one rig to another. More info See in Glossary engine and provides the most stable displacement model. It is used in Mecanim’s retargeting Applying animations created for one model to another. The Body Transform is the mass center of the character.
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